Minotaur Skeleton
Large undead, lawful evil · 2014 rules, SRD 5.1
- Armor Class
- 12 (natural)
- Hit Points
- 67 (9d10+18)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- understands Abyssal but can't speak
- Challenge
- 2 (450 XP)
Traits
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Also in the 2024 rules (SRD 5.2).