Talewrite

Minotaur Skeleton

Large undead, lawful evil · 2014 rules, SRD 5.1

Armor Class
12 (natural)
Hit Points
67 (9d10+18)
Speed
40 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0)15 (+2)6 (-2)8 (-1)5 (-3)
Senses
darkvision 60 ft., passive perception 9
Languages
understands Abyssal but can't speak
Challenge
2 (450 XP)

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).