Nightmare
Large fiend, neutral evil · 2014 rules, SRD 5.1
- Armor Class
- 13 (natural)
- Hit Points
- 68 (8d10+24)
- Speed
- 60 ft., fly 90 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
- Senses
- passive perception 11
- Languages
- understands Abyssal, Common, and Infernal but can't speak
- Challenge
- 3 (700 XP)
Traits
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Also in the 2024 rules (SRD 5.2).