Talewrite

Noble

Medium humanoid (any race), any alignment · 2014 rules, SRD 5.1

Armor Class
15 (armor)
Hit Points
9 (2d8)
Speed
30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1)11 (+0)12 (+1)14 (+2)16 (+3)
Skills
Deception +5, Insight +4, Persuasion +5
Senses
passive perception 12
Languages
any two languages
Challenge
1/8 (25 XP)

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).