Ogre Zombie
Large undead, neutral evil · 2014 rules, SRD 5.1
- Armor Class
- 8
- Hit Points
- 85 (9d10+36)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 6 (-2) | 18 (+4) | 3 (-4) | 6 (-2) | 5 (-3) |
- Saving Throws
- WIS +0
- Senses
- darkvision 60 ft., passive perception 8
- Languages
- understands Common and Giant but can't speak
- Challenge
- 2 (450 XP)
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Also in the 2024 rules (SRD 5.2).