Talewrite

Orc

Medium humanoid (orc), chaotic evil · 2014 rules, SRD 5.1

Armor Class
13 (armor)
Hit Points
15 (2d8+6)
Speed
30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1)16 (+3)7 (-2)11 (+0)10 (+0)
Skills
Intimidation +2
Senses
darkvision 60 ft., passive perception 10
Languages
Common, Orc
Challenge
1/2 (100 XP)

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).