Reef Shark
Medium beast, unaligned · 2014 rules, SRD 5.1
- Armor Class
- 12 (natural)
- Hit Points
- 22 (4d8+4)
- Speed
- swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 1 (-5) | 10 (+0) | 4 (-3) |
- Skills
- Perception +2
- Senses
- blindsight 30 ft., passive perception 12
- Languages
- —
- Challenge
- 1/2 (100 XP)
Traits
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Also in the 2024 rules (SRD 5.2).