Talewrite

Reef Shark

Medium beast, unaligned · 2014 rules, SRD 5.1

Armor Class
12 (natural)
Hit Points
22 (4d8+4)
Speed
swim 40 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1)13 (+1)1 (-5)10 (+0)4 (-3)
Skills
Perception +2
Senses
blindsight 30 ft., passive perception 12
Languages
—
Challenge
1/2 (100 XP)

Traits

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).