Satyr
Medium fey, chaotic neutral · 2014 rules, SRD 5.1
- Armor Class
- 14 (armor)
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive perception 12
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/2 (100 XP)
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Also in the 2024 rules (SRD 5.2).