Scout
Medium humanoid (any race), any alignment · 2014 rules, SRD 5.1
- Armor Class
- 13 (armor)
- Hit Points
- 16 (3d8+3)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Senses
- passive perception 15
- Languages
- any one language (usually Common)
- Challenge
- 1/2 (100 XP)
Traits
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Also in the 2024 rules (SRD 5.2).