Ice Mephit
Small elemental, neutral evil · 2024 rules, SRD 5.2
- Armor Class
- 11
- Hit Points
- 21 (6d6)
- Speed
- 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
- Skills
- Perception +2, Stealth +3
- Senses
- darkvision 60 ft., passive perception 12
- Languages
- Primordial (Aquan, Auran)
- Challenge
- 1/2 (100 XP)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. Level 1: Fog Cloud.
Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Also in the 2014 rules (SRD 5.1).