Magma Mephit
Small elemental, neutral evil · 2024 rules, SRD 5.2
- Armor Class
- 11
- Hit Points
- 18 (4d6+4)
- Speed
- 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
- Skills
- Stealth +3
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- Primordial (Ignan, Terran)
- Challenge
- 1/2 (100 XP)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath. Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.
Also in the 2014 rules (SRD 5.1).