Talewrite

Magmin

Small elemental, chaotic neutral · 2024 rules, SRD 5.2

Armor Class
14
Hit Points
13 (3d6+3)
Speed
30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2)12 (+1)8 (-1)11 (+0)10 (+0)
Senses
darkvision 60 ft., passive perception 10
Languages
Primordial (Ignan)
Challenge
1/2 (100 XP)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
Ignited Illumination (bonus action). The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).