Magmin
Small elemental, chaotic neutral · 2024 rules, SRD 5.2
- Armor Class
- 14
- Hit Points
- 13 (3d6+3)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- Primordial (Ignan)
- Challenge
- 1/2 (100 XP)
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
Ignited Illumination (bonus action). The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Also in the 2014 rules (SRD 5.1).