Talewrite

Merfolk Skirmisher

Medium elemental, neutral · 2024 rules, SRD 5.2

Armor Class
11
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1)12 (+1)11 (+0)14 (+2)12 (+1)
Senses
passive perception 12
Languages
Common, Primordial (Aquan)
Challenge
1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).