Talewrite

Sahuagin Warrior

Medium fiend, lawful evil · 2024 rules, SRD 5.2

Armor Class
12
Hit Points
22 (4d8+4)
Speed
30 ft., swim 40 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0)12 (+1)12 (+1)13 (+1)9 (-1)
Skills
Perception +5
Senses
darkvision 120 ft., passive perception 15
Languages
Sahuagin
Challenge
1/2 (100 XP)

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Aquatic Charge (bonus action). The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).