Stirge
Tiny monstrosity, unaligned · 2024 rules, SRD 5.2
- Armor Class
- 13
- Hit Points
- 5 (2d4)
- Speed
- 10 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) |
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- None
- Challenge
- 1/8 (25 XP)
Actions
Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can't make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge's turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
Also in the 2014 rules (SRD 5.1).