Talewrite

Tough

Medium or small humanoid, neutral · 2024 rules, SRD 5.2

Armor Class
12 (leather armor)
Hit Points
32 (5d8+10)
Speed
30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1)14 (+2)10 (+0)10 (+0)11 (+0)
Senses
passive perception 10
Languages
Common
Challenge
1/2 (100 XP)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).