Tough
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 12 (leather armor)
- Hit Points
- 32 (5d8+10)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
- Senses
- passive perception 10
- Languages
- Common
- Challenge
- 1/2 (100 XP)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.