Talewrite

Shadow

Medium undead, chaotic evil · 2014 rules, SRD 5.1

Armor Class
12
Hit Points
16 (3d8+3)
Speed
40 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2)13 (+1)6 (-2)10 (+0)8 (-1)
Skills
Stealth +4
Senses
darkvision 60 ft., passive perception 10
Languages
—
Challenge
1/2 (100 XP)

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).