Talewrite

Worg

Large monstrosity, neutral evil · 2014 rules, SRD 5.1

Armor Class
13 (natural)
Hit Points
26 (4d10+4)
Speed
50 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1)13 (+1)7 (-2)11 (+0)8 (-1)
Skills
Perception +4
Senses
darkvision 60 ft., passive perception 14
Languages
Goblin, Worg
Challenge
1/2 (100 XP)

Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).