Worg
Large monstrosity, neutral evil · 2014 rules, SRD 5.1
- Armor Class
- 13 (natural)
- Hit Points
- 26 (4d10+4)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 8 (-1) |
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive perception 14
- Languages
- Goblin, Worg
- Challenge
- 1/2 (100 XP)
Traits
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Also in the 2024 rules (SRD 5.2).