Talewrite

Xorn

Medium elemental, neutral · 2014 rules, SRD 5.1

Armor Class
19 (natural)
Hit Points
73 (7d8+42)
Speed
20 ft., burrow 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0)22 (+6)11 (+0)10 (+0)11 (+0)
Skills
Perception +6, Stealth +3
Senses
darkvision 60 ft., tremorsense 60 ft., passive perception 16
Languages
Terran
Challenge
5 (1,800 XP)

Traits

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).